A new single-player Dungeons & Dragons video game is in the works—and it’s being developed by a team of industry veterans with proven storytelling chops. Giant Skull, the newly formed studio led by Star Wars Jedi: Fallen Order director Stig Asmussen, has confirmed it is partnering with Wizards of the Coast to create an original action-adventure RPG set in the iconic fantasy universe.

This marks one of the most ambitious D&D video game projects in recent years, especially with the promise of delivering a deeply cinematic, story-rich experience.
A Team Built on Star Wars Legacy
Giant Skull is composed largely of former Respawn Entertainment developers who worked on both Fallen Order and Survivor. The studio’s core leadership includes:
- Stig Asmussen, studio head and game director
- Jeff Magers, creative director
- Lauren McLemore, narrative director
- Patrick Wren, game director
- Lisa Rowe, operations director
With this team’s background in developing highly polished, narrative-driven games, expectations are high for a D&D adaptation that focuses as much on emotional depth and character development as it does on magic and monsters.
What We Know So Far
Details about gameplay are still under wraps, but Giant Skull confirmed the title will be a “AAA single-player action-adventure game” built with Unreal Engine 5. That places it squarely in the same category as their previous work on the Jedi series—games that blended exploration, skill-based combat, and RPG progression systems.
Given the Dungeons & Dragons setting, fans can reasonably expect deep lore, class-based mechanics, and choices that impact story outcomes—though whether it includes traditional RPG staples like turn-based combat or party management remains to be seen.
A Strategic Partnership with Wizards of the Coast
This project is part of a growing push by Wizards of the Coast to bring the Dungeons & Dragons IP to a broader gaming audience. Following the commercial success of Baldur’s Gate 3, the partnership with Giant Skull signals a willingness to explore different gameplay styles while staying rooted in D&D’s expansive lore.
Giant Skull’s game will be published under Wizards’ own digital games division, indicating close collaboration and brand alignment.
Looking Ahead
With no release window announced yet, the project is likely still in early development. However, the pedigree of the team and the power of the D&D brand ensure it will remain one of the most closely watched RPGs on the horizon.
If the game can channel the same blend of cinematic action and RPG systems that made the Jedi series so acclaimed, it could become a defining adaptation of the world’s most famous tabletop role-playing game.