When veteran developers from The Witcher 3 form a new studio, the gaming world pays attention. Rebel Wolves, founded by former CD Projekt Red talent, has been working on The Blood of Dawnwalker, an ambitious vampire fantasy RPG that’s generating significant buzz ahead of its 2026 release.
The game represents a departure from traditional RPG structure, built around a unique time-based mechanic that could redefine how players approach open-world narratives. With former Witcher 3 developers at the helm, expectations are running high for this dark fantasy adventure.

A Unique Approach to RPG Storytelling
The Blood of Dawnwalker breaks from conventional RPG design by eliminating the traditional main quest structure. Instead, the game operates as what Rebel Wolves calls a narrative sandbox, where players have exactly 30 days and 30 nights to save their sister from an unspecified threat.
This time constraint isn’t just a gimmick. The 30-day limit fundamentally shapes how players will experience the story, forcing meaningful choices about which narrative threads to pursue and which to abandon. The game won’t guide players down a golden path, instead trusting them to forge their own journey through the available content.
The protagonist, Coen, exists as a half-human, half-vampire hybrid, giving players access to abilities from both sides of this supernatural divide. This dual nature likely influences both combat capabilities and how NPCs react throughout the adventure.
The Witcher DNA Runs Deep
Given Rebel Wolves’ pedigree, comparisons to The Witcher series are inevitable. However, the studio appears committed to establishing its own identity while leveraging the expertise gained from years working on CD Projekt Red’s flagship franchise.

The vampire fantasy setting and focus on morally complex storytelling echo themes Witcher fans will recognize, but the time-based structure and narrative sandbox approach suggest Rebel Wolves is pursuing something genuinely different. Early promotional materials emphasize player agency and consequence in ways that go beyond typical branching dialogue trees.
What We Know About the 2026 Release
The Blood of Dawnwalker appeared at the New Game+ Showcase 2026 on January 8, confirming the game’s release window for sometime in 2026. The showcase, which featured 45 games without paid placements, positioned Dawnwalker as one of its headlining titles alongside other anticipated releases.
The game is expected to launch on PC and major consoles, though Rebel Wolves hasn’t specified which platforms will be supported at launch. Given the studio’s ambitions and the technical demands suggested by early footage, next-generation consoles seem like the primary target.
The Challenge Ahead
Rebel Wolves faces the considerable challenge of meeting expectations while establishing themselves as an independent studio. The Witcher 3’s shadow looms large, and players will inevitably compare Dawnwalker to CD Projekt Red’s masterpiece.
The time-based mechanic also presents design challenges. Balancing player freedom with the pressure of a ticking clock requires careful calibration. Too much pressure and players feel stressed rather than engaged. Too little and the 30-day limit becomes meaningless.
The studio must also ensure that players who miss content due to time constraints don’t feel punished for their choices. The narrative sandbox only works if every path through the game feels intentional and satisfying, not like a consolation prize for failing to find the optimal route.

